Necromunda: Brethren of the Black Dawn Part 1

I’m not dead, but my blog is definitely neglected to the point of being on life support. Therefore, it is timely that I have started to put together a new Ashwastes Outcasts gang based around the Brethren of the Black Dawn lead by Czarn the Cyberoth, a regenerating cybernetic heretic! The background and stats for Czarn can be found in the Daemons of Meridian PDF.

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Space Hulk 2009 Edition

The oldest unfinished project in the pile of shame / trove of potential has to be my copy of Space Hulk. The new WH40k 10th edition Terminator previews/hints gave me a small sense of panic that there might be a release of yet another edition of Space Hulk before I finally managed to get the last edition painted!

Spurred on, I have blasted through the last few figure and so I now have a completely painted set!  For good measure I also dug out some of the old Sedition Wars Strain scatter terrain to use as objective markers.

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Bluebeard’s Bride RPG & Dabbling with AI Art

For Halloween, I decided I to wanted to run a RPG one-shot with a distinctly horror movie vibe and Magpie Games’ Bluebeard’s Bride more than fit the bill!

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Necromunda – Outcasts & Hive Scum

I am slowly working my way through the Necromunda back catalogue of ‘House Of’ and ‘Book Of’ titles – not in any systematic way, but just dipping in and out of titles on a whim to see what sparks creativity. Like the 40k Codices and AoS faction books, these are essentially ‘army lists’ with the mechanics for creating and playing your Necromunda gang. However, given the rich focus on background lore, scenarios, campaign play and NPCs they are much more akin to role-playing game supplements than traditional GW army books.

If you think of it purely in terms of game mechanics it is an unfeasible amount of material to get your head around and so it can be a bit bewildering to know where to start, but if you look at it through the RPG lens then it is really just giving you an ever expanding toolkit of options to craft your own stories – you don’t need to know it all, just pick n mix what works for you.

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Necromunda Ashwastes – Terrain

Having painted the Nomads and Orlocks, the terrain was the last thing I needed to complete in order to finish the boxed set.

I already had a set of the scatter terrain barricade pieces painted up from previous Necromunda releases and so to mix things up with this set, so I combined them with some basing bits from Micro Art Studio and Mantic Deadzone/Sci-Fi terrain.

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Necromunda – Fungus Zombie NPCs

So in a mock pretence of frugality, I had to attempt to convince myself that I hadn’t bought an entire Nurgle’s Rotters Blood Bowl kit just to be able to kit bash up a couple of Pestigor for my Blight Bringers Necromunda gang.

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Dwarvenforge Wildlands: Bleakmyre Swamp Terrain

Dwarvenforge makes for a pretty if expensive wargaming terrain option, but it is very durable and flexible. I had a bit of a Covid lockdown splurge on the Wildlands kit starter on the basis that you always need at least three time more than you think in order to get good board coverage.

My order finally shipped in May and so I have been feverishly painting it between other projects. I now have a respectable looking 3’x’3 Swamp board for Frostgrave Ghost Archipelago when combined with a themed mat from Deep Cut Studios.

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Necromunda Ashwastes – Ashwastes Nomads

More Necromunda quick paints! While I enjoyed painting up the Orlocks they are definitely a very ‘vanilla’ faction by ‘Munda standards. The Nomads on the other hand are much more alien and mysterious in styling.

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Necromunda Ashwastes – Orlock Scions Of Anarchy

The Necromunda Ashwastes set was a must buy for me: I was already planning on doing an Orlock gang, the Ashwastes Nomad bug riders were definitely in my wheelhouse and the outland hab terrain units offered something which looked like they would be a good fit in for my Stargrave and Sci-Fi RPG interests too.

I decided to go with a simple blue/denim colour scheme for the Orlocks which I think suits the biker gang/Mad Max style vibe of the gang.

I think it will be a while before we end-up playing a proper Ashwastes Campaign as there are still many faction specific vehicles to come out and I still have plenty of leftovers to make some additional ‘upgraded’ versions of the more basic gangers.

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Necromunda Chaos Helot Cultists: The Blight Bringers Part 2

The local ‘KitchenMunda’ Dominion Campaign is still going strong and I have actually managed to get in 8 games so far, with my gang now pushing just under 3,000 Credits.

Playing weekly has been very motivating and so I have been working through more ‘high-end’ purchases: a Heretek, Wurmspat Blighting for use as a Mutated Ogyrn/Warp Horror, Wurmspat Fecula Witch for use as a Mind-Locked Wyrd, kit bashed Pestigor to act as Gang Champions/Disciples, Scrapcode Infected Ambot, a gang shrine objective token and a very mutated Rogue Doc.

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