Heresy @ HATE: Doomsday campaign – Part 4

The Horus Heresy 30k narrative escalation campaign continues (search for ‘Heresy @ HATE: Doomsday campaign’ on Facebook) – I didn’t have any confidence in managing to paint, assemble or even buy more Mechanicum due to the launch and distraction of 8th Edition 40k and so instead opted to do a multi-player game: 1k points per player – 2 on 2. Logistically getting 4 geeks to agreed to be able to play the same day and time was challenging, but we just about managed it in time for this phase of the campaign 🙂

This ended up being Traitor Sons of Horus & Dark Mechanicum (myself) versus Loyalist Dusk Raiders & Dark Angels. Another fun game – I am really enjoying the laid back atmosphere of the HATE Club so far and I have found multi-player a great way to mix in getting to know some new faces alongside catching up with people I already knew. Equally, I am really enjoying the fast play format of sticking to around 1k of points when it is an evening ‘school night’ game.

Traitor Sons of Horus & Dark Mechanicum versus Loyalist Dusk Raiders & Dark Angels

Traitor Sons of Horus & Dark Mechanicum versus Loyalist Dusk Raiders & Dark Angels

Traitor Sons of Horus & Dark Mechanicum versus Loyalist Dusk Raiders & Dark Angels

Traitor Sons of Horus & Dark Mechanicum versus Loyalist Dusk Raiders & Dark Angels

Traitor Sons of Horus & Dark Mechanicum versus Loyalist Dusk Raiders & Dark Angels

Traitor Sons of Horus & Dark Mechanicum versus Loyalist Dusk Raiders & Dark Angels

Traitor Sons of Horus & Dark Mechanicum versus Loyalist Dusk Raiders & Dark Angels

Traitor Sons of Horus & Dark Mechanicum versus Loyalist Dusk Raiders & Dark Angels

Traitor Sons of Horus & Dark Mechanicum versus Loyalist Dusk Raiders & Dark Angels

The end result was a loss the the Traitors (an on-going theme for this phase of the campaign). A few random observations:

  • Castellax continue to be a solid choice, but really you want to avoid close combat unless you are really fighting against something very inferior (like bog standard tactical marines). I did managed to take down most of the Deathguard Terminator squad,
    but then didn’t have the punch to kill the Praetor quickly resulting in a 3 round slap fight and only just killing him in the last turn of the game.
  • I hadn’t appreciated how house ruling multi-bombing effects non-Knight armies. When I am playing my Knights, I usually take it as a given that this is a reasonable house rule in order to make it fun for people to play against me. However, with Mechanicum monstrous creatures it makes even a tactical squad pretty lethal to your Castellax and Vorax.
  • Vorax still continue to be an interesting unit to play with, but they are much harder to be used effectively compared with Castellax.
  • The Dark Angels are a hard force to play due to the handicap they have if their opponent has more units at the end of the game BUT the addition of molecular acid heavy bolter rounds more than makes up for this against monstrous creatures!
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